The Agent

The Agent does whatever is necessary to protect and serve her employer’s best interests. People are simply resources to be used, abused, and expended. Anyone standing in the way must be removed. She gathers and analyzes information at an almost impossible speed. Threats demand rapid responses, and sometimes there are no good choices. The Agent’s job means accepting great costs, usually in the form of dangers, but also an ever-growing debt to those sacrificed for the greater good. When this burden finally becomes too heavy, The Agent’s exits have likely already closed, and ‘good’ and ‘evil’ have lost all meaning.

OCCUPATION

Choose your Agents’s occupation from the list below, or invent one of your choosing.

Open-source officer, Case officer, Counterterrorism analyst, Analytic methodologist, Special agent, Security professional, Operations officer, Collection management officer, Handler, Infiltrator, Spy, Sleeper agent.

DARK SECRETS

Choose 1 or more Dark Secrets, page 93. Suggestions:

  • Forbidden Knowledge
  • Guardian
  • Occult Experience
  • Strange Disappearance
  • Victim of Medical Experiments

DISADVANTAGES

Choose 2 Disadvantages, page 96. Suggestions:

  • Nightmares
  • Obsession
  • Paranoid
  • Stalker
  • Wanted
  • Wounded Soul

ADVANTAGES

Choose 3 Advantages, page 102 from the list below.

  • Authority (Charisma)
  • Imposing (Charisma)
  • At Any Cost (Coolness)
  • Driver (Coolness)
  • Backup (Perception)
  • Field Medic (Reason)
  • Eye for Detail (Perception)
  • Forensic Scout (Perception)

ATTRIBUTES

Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.

Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.

LOOKS

Select or come up with your own distinguishing features for your character. Some suggestions:

Clothes: Suit, uniform, tactical, nondescript, expensive, casual, or trendy clothes.

Face: Cold, symmetrical, scarred, emotionless, friendly, intense, or unremarkable face.

Eyes: Piercing, watchful, calculating, hidden (sunglasses), or friendly eyes.

Body: Athletic, muscular, lean, rigid, or well-groomed body.

NAME

Choose a name for your character, suitable to the locale in which the campaign is set.

RELATIONS

Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.

If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.

  • You saved one of the characters’ lives during a mission. Take +1 Relation with each other.
  • One of the characters is your contact.
  • One of the characters is your family member.
  • You are monitoring one of the characters for your employer.
  • One of the characters is your ex-partner.

Decide the nature of three additional Relations: One neutral (0), one meaningful (+1), and one vital (+2).