The Artist

The Artist exists only to create, to give themselves, body and soul, over to the arts. They express this desire through many mediums. A hypnotic painting, music trapping the audience in pure ecstasy, books spellbinding their readers, or a model’s sculpted flesh are all the purview of The Artist. Artists have the ability to speak to the souls of others by inviting them into their own, but this ability always comes at a price. The price is paid by The Artist themselves, be it their sanity or strength.

OCCUPATION

Choose your Artist’s occupation from the list below, or invent one of your choosing.

Author, Dancer, Actor, Painter, Videographer, Photographer, Designer, Model, Musician, Singer, Personal trainer, Cosmetologist, Television Host, Director, Reporter, Blogger.

DARK SECRETS

Choose 1 or more Dark Secrets, page 93. Suggestions:

  • Curse
  • Heir
  • Mental Illness
  • Pact with Dark Forces
  • Victim of Crime

DISADVANTAGES

Choose 2 Disadvantages, page 96. Suggestions:

  • Cursed
  • Depression
  • Drug Addict
  • Jealousy
  • Nightmares
  • Sexual Neurosis

ADVANTAGES

Choose 3 Advantages, page 102 from the list below.

  • Artistic Talent (Charisma)
  • Awe-Inspiring (Charisma)
  • Erotic (Charisma)
  • Entrancing (Intuition)
  • Illusionist (Intuition)
  • Artistic Network (Reason)
  • Keen Senses (Perception)
  • Enhanced Awareness (Soul)

ATTRIBUTES

Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.

Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.

LOOKS

Select or come up with your own distinguishing features for your character.

Clothes: Trendy, messy, expensive, mismatched, eccentric, classic, or thrift-store clothes.

Face: Expressive, beautiful, tired, young, wrinkled, makeup-heavy, or pale face.

Eyes: Intense, dreamy, wild, shifting, expressive, or bloodshot eyes.

Body: Lean, athletic, scarred, tattooed, delicate, or fragile body.

NAME

Choose a name for your character, suitable to the locale in which the campaign is set.

RELATIONS

Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.

If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.

  • One of the characters is your muse. Take +1 Relation with each other.
  • One of the characters is your rival.
  • One of the characters is your patron.
  • You created a work of art dedicated to one of the characters.
  • One of the characters is your lover.

Decide the nature of three additional Relations: one neutral (0), one meaningful (+1), and one vital (+2).