The Broken
The Broken has gazed into the Abyss and escaped with their mind in tatters. They could be a homeless person who subconsciously performs rituals to forgotten gods, the mental patient who became a test subject for experimental medications, or the sinner who was physically dragged down into hell, yet somehow managed to escape back to the land of the living. The Broken views things and sees through the Illusion in ways others do not. In exchange for their irreparable trauma, they’ve been granted unique insights about the Truth. The question is, how far can they trust their own senses?
Occupation
Choose your Broken’s occupation from the list below, or invent one of your choosing.
Homeless, Escaped mental patient, Street peddler, Street performer, Fence, Thief, Police, Drug dealer, Addict, Street artist, Freelance journalist, Tattoo artist, Abuse survivor, Normal person in the wrong place at the wrong time.
Dark Secrets
Choose 1 or more Dark Secrets. Suggestions:
- Forbidden Knowledge, page 93
- Mental Illness, page 94
- Occult Experience, page 94
- Returned from the Other Side, page 94
- Victim of Medical Experiments, page 95
Disadvantages
You automatically receive the Disadvantage:
Choose 1 additional Disadvantage. Suggestions:
- Drug Addict, page 97
- Involuntary Medium, page 98
- Mental Compulsion, page 99
- Schizophrenia, page 101
- Stalker, page 101
Advantages
Choose 3 Advantages from the list below.
- Street Contacts (Charisma)
- Intuitive (Intuition)
- Daredevil, page 108
- Contagious Insanity, page 113
- Enhanced Awareness, page 114
- Magical Intuition, page 115
- Sixth Sense, page 117
- Wayfinder, page 118
Attributes
Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.
Looks
Select or come up with your own distinguishing features for your character.
Clothes: Hobo, streetwear, ripped suit, strange, ragged and worn, alternative, casual, kinky, formal, amulets and fetishes, or dirty clothes.
Face: Haggard, tattooed, bony, wild beard and long hair, grimacing, cheerful, sorrowful, dirty, scarred, or apprehensive face.
Eyes: Obscured, staring, desolate, deranged, frightened, anxious, furious, unfocused, fearless, darting, intense, or carefree eyes.
Body: Jerky, crouching, feral, skinny, large, tattooed, scarred, hairy, misshapen, obese, tall and gangly, dirty, or unsteady body.
Name
Choose a name for your character, suitable to the locale in which the campaign is set.
Relations
Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.
If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.
- One of the characters is trying to get you back on your feet again. Take +1 Relation with each other.
- One of the characters was with you when you were broken. Take +1 Relation with them.
- One of the characters is your closest friend. Take +2 Relation with them.
- One of the characters was the reason you were broken. Take +1 Relation with them.
- You are angry with one of the characters. Take +1 Relation with them.
Decide the nature of three additional Relations: One neutral (0), one meaningful (+1), and one vital (+2).