The Criminal
Mobsters, gang members, thieves, drug dealers, and hitmen are all driven by two things: their quest for money and all the shit they’ve endured during their lives. For a precious few, their criminality grants them the life of luxury. But for most, they only catch a fleeting glimpse of wealth before someone bigger and meaner takes it all away from them. It’s a dog-eat-dog world.

Occupation
Choose your Criminal’s occupation from the list below, or invent one of your choosing.
Thief, Robber, Dealer, Gang member, Homeless, Prize fighter, Corrupt cop, Enforcer, Club owner, Extortionist, Hitman, Face of the operation, Getaway driver, Con artist, Mobster, Dealer, Muscle for hire.
Dark Secrets
Choose 1 or more Dark Secrets. Suggestions:
- Family Secret, page 93
- Forbidden Knowledge, page 93
- Guilty of Crime, page 93
- Occult Experience, page 94
- Victim of Crime, page 95
Disadvantages
Choose 2 Disadvantages. Suggestions:
- Bad Reputation, page 96
- Drug Addict, page 97
- Harassed, page 98
- Nemesis, page 99
- Sexual Neurosis, page 101
- Wanted, page 101
Advantages
Choose 3 Advantages from the list below.
- Streetwise (Charisma)
- Burglar, page 105
- Escape Artist, page 106
- Sixth Sense, page 117
- Deadly Stare, page 117
- Enforcer, page 117
- Gang Leader, page 117
- Streetfighter, page 118
Attributes
Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.
Looks
Select or come up with your own distinguishing features for your character.
Clothes: Streetwear, suit, biker, gangsta, casual, tracksuit, exclusively-cut, or worn clothes.
Face: Hard, handsome, scarred, battered, dishonest, or cruel face.
Eyes: Grim, calculating, ruthless, cold, mad, piggish, dark, or suspicious eyes.
Body: Muscular, lanky, enormous, top-heavy, graceful, truncated, maimed, broken, plump, stocky, or wiry body.
Name
Choose a name for your character, suitable to the locale in which the campaign is set.
Relations
Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.
If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.
- One of the characters hid you from the police or others who were after you. Take +1 Relation with them.
- One of the characters knows you’ve committed a terrible crime.
- One of the characters is indebted to you.
- One of the characters is connected to one of your rivals.
- One of the characters knew you from before your criminal dealings. Take +1 Relation with them.
Decide the nature of three additional Relations: one neutral (0), one meaningful (+1), and one vital (+2).