The Deceiver
Deceivers are manipulative people who fool others into trusting them to deprive them of money or services. They are masters of masking their true intentions and feelings, and can become exactly the person their victims want. Deceivers leave a trail of bitter enemies in their wake. When their past catches up to them, it often ends in tragedy.
Occupation
Choose your Deceiver’s occupation from the list below, or invent one of your choosing.
Model, Between jobs, Catfisher, Lover, Escort, Heir(ess), Jetsetter, Party animal, Secretary, Party planner, Marriage swindler, Con artist, Gigolo, Scammer, Thief, Snitch, Pornstar.
Dark Secrets
Choose 1 or more Dark Secrets. Suggestions:
- Heir, page 93
- Mental Illness, page 94
- Occult Experience, page 94
- Pact with Dark Powers, page 94
- Victim of Crime, page 95
Disadvantages
Choose 2 Disadvantages. Suggestions:
- Cursed, page 97
- Greedy, page 98
- Liar, page 99
- Nemesis, page 99
- Sexual Neurosis, page 101
- Wanted, page 101
Advantages
Choose 3 Advantages from the list below.
- Erotic, page 103
- Impostor, page 103
- Seducer, page 104
- Backstab, page 105
- Eye for Detail, page 109
- Intuitive, page 109
- Grudge, page 119
- Manipulative, page 120
Attributes
Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.
Looks
Select or come up with your own distinguishing features for your character.
Clothes: Tight-fitting, designer, sexy, revealing, bohemian, stylish, trendy, proper, peacockish, exclusively-cut, distressed, or attention-grabbing clothes.
Face: Elfin, handsome, neotenic, youthful, chiseled, defined, soft, round, gorgeous, innocent, dignified, or cheerful face.
Eyes: Mischievous, twinkling, intense, vulnerable, innocent, pretty, understanding, friendly, large, penetrating, or warm eyes.
Body: Slim, sexy, masculine, curvy, towering, sensual, voluptuous, petite, toned, youthful, hearty, tall, short, thin, or wiry body.
Name
Choose a name for your character, suitable to the locale in which the campaign is set.
Relations
Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.
If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.
- One of the characters helped you kill one of your many enemies. Take +1 Relation with them.
- One of the characters knows one of your victims.
- One of the characters met you during a rare moment when you were your true self.
- One of the characters is your current victim. They take +2 Relation with you.
- One of the characters is attracted to you. They take +1 Relation with you.
Decide the nature of three additional Relations: One neutral (0), one meaningful (+1), and one vital (+2).