The Descendant
Blood, soul and heritage weigh heavy on The Descendant’s shoulders. She is an offspring of some mythic ancestor, a now dead family, a lost god, chosen by a dark cult or maybe the heir of some unknown power. It is the past that haunts The Descendant - the Sins of the Fathers. It may be dark pacts, servitude to demons, or a still lingering upbringing filled with abuse and violence. No matter where The Descendant goes or hides, her past will eventually catch up to her.
Occupation
Choose your Descendant’s occupation from the list below, or invent one of your choosing.
Antiquarian, Aristocrat, Author, Homeless, Tattoo artist, Occultist, Sect escapee, Preacher, Heir, Unemployed, Office worker, Craftsman, Forester.
Dark Secrets
Choose 1 or more Dark Secrets. Suggestions:
- Chosen, page 93
- Family Secret, page 93
- Heir, page 93
- Occult Experience, page 94
- Pact with Dark Powers, page 94
Disadvantages
Choose 2 Disadvantages. Suggestions:
- Cursed, page 97
- Haunted, page 98
- Nightmares, page 99
- Phobia, page 100
- Repressed Memories, page 100
- Stalker, page 101
Advantages
Choose 3 Advantages from the list below.
- Influential Friends, page 103
- Intuitive, page 109
- Occult Library, page 111
- Artifact, page 113
- Bound, page 113
- Enhanced Awareness, page 114
- Inner Power, page 115
- Watchers, page 121
Attributes
Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the other seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.
Looks
Select or come up with your own distinguishing features for your character.
Clothes: Old fashioned clothes, casual, ragged and worn, tailored suit, layer upon layer, odd, or black clothes.
Face: Childish, sharp, sorrowful, scarred, dishonest, sickly, pretty, pronounced, tense, or round face.
Eyes: Tired, indifferent, anxious, intense, suspicious, fearless, innocent, restless, cunning, or sad eyes.
Body: Weak, strong, bony, small, sickly, slender, athletic, big, spindly, bunched, stiff, or lean body.
Name
Choose a name for your character, suitable to the locale in which the campaign is set.
Relations
Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to work out your Relations.
If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.
- One of the characters grew up alongside you. Take +2 Relation to one another.
- One of the characters has seen what is hunting you. Take +1 Relation to them.
- You are secretly in love with one of the characters. Take +2 Relation to them.
- One of the characters is your contact person.
- One of the characters is intertwined with your dark secrets. Take +1 Relation with them.
Decide the nature of three additional Relations: one neutral (0), one meaningful (+1), and one vital (+2).