The Drifter
The Drifter never stays in one place long enough to feel at home. The road is their home. It could be an uncontrollable urge to never put down roots, or a reaction to pursuers always on their heels. The Drifter has learned to live with whatever fits in their backpack or the back of their car. What is important to others lacks meaning to The Drifter, who never gets attached to anything. Other vagabonds and outcasts are their friends and allies. They seek refuge in rundown motels, boxcars, abandoned homes, and other makeshift shelters. The eternal question for those who meet them is: what are you running from?
Occupation
Choose your Drifter’s occupation from the list below, or invent one of your choosing.
Homeless, Vagabond, Runaway, In witness protection, Draft dodger, Small-time crook, Backpacker, Refugee, Prison escapee, Traveling salesman, Courier, Day laborer, Outsider.
Dark Secrets
Choose 1 or more Dark Secrets. Suggestions:
- Curse, page 93
- Family Secret, page 93
- Mental Illness, page 94
- Returned from the Other Side, page 94
- Rootless, page 94
Disadvantages
Choose 2 Disadvantages. Suggestions:
- Cursed, page 97
- Harassed, page 98
- Haunted, page 98
- Lost Identity, page 99
- Nemesis, page 99
- Wanted, page 101
Advantages
Choose 3 Advantages from the list below.
- Imposter, page 103
- Streetwise, page 104
- Escape Artist, page 106
- Intuitive, page 109
- Instinct, page 109
- Enhanced Awareness, page 114
- Desperate, page 119
- Worldly, page 121
Attributes
Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.
Looks
Select or come up with your own distinguishing features for your character.
Clothes: Practical, casual, rags, hippie, punk, stylish but worn, layers of clothes, functional, or heavy-duty clothes.
Face: Weathered, tanned, scarred, dirty, kind, bearded, sharp, or smiling face.
Eyes: Searching, restless, calm, bloodshot, flickering, intense, tired, or curious eyes.
Body: Strong, thin, emaciated, agile, large, muscular, out of shape, average, or wiry body.
Name
Choose a name for your character, suitable to the locale in which the campaign is set.
Relations
Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.
If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.
- One of the characters gave you a ride when you needed one. Take +1 Relation with them.
- One of the characters let you stay at their place. Take +1 Relation with them.
- One of the characters knows your Dark Secret.
- One of the characters is your relative.
- One of the characters is your lover. Take +2 Relation with them.
Decide the nature of three additional Relations: One neutral (0), one meaningful (+1), and one vital (+2).