The Fixer

The Fixer has all the contacts, and uses them to make quick cash. Drugs, weapons, illegal prizefights, antiques, cars, apartments - The Fixer can set you up with whatever you need. But everything she sells comes with a catch. Once The Fixer gets their hooks in you she’ll never let you go.

As long as there’s money involved The Fixer doesn’t care about the stakes, and the more successful she is, the more enemies she makes along the way. In the underworld, there are always people hungrily watching you, waiting for the right moment, and willing to step over your body to take your place.

Occupation

Choose your Fixer’s occupation from the list below, or invent one of your choosing.

Mafia boss, Business person, Real estate agent, Dealer, Restaurateur, Club owner, Fence, Loan shark, Bookie, Advisor, Extortionist, Criminal, Consigliere.

Dark Secrets

Choose 1 or more Dark Secrets. Suggestions:

Disadvantages

Choose 2 Disadvantages. Suggestions:

Advantages

Choose 3 Advantages from the list below.

Attributes

Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.

Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.

Looks

Select or come up with your own distinguishing features for your character.

Clothes: Suit, street, leather, casual, bizarre, luxury, or sportswear clothing.

Face: Pleasant, good-looking, attractive, bony, smashed, innocent, meaty, or open face.

Eyes: Cheerful, calculating, cold, servile, cunning, tough, confused, or evaluating eyes.

Body: Broad, athletic, skinny, sensual, skipped leg day, tall and wiry, or stocky body.

Name

Choose a name for your character, suitable to the locale in which the campaign is set.

Relations

Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.

If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.

  • One of the characters endured a heating to get you out of a bind. Take +1 Relation with them.
  • One of the characters caused a problem for which they let you take the blame.
  • One of the characters is indebted to you.
  • One of the characters works for you.
  • One of the characters is a business contact.

Decide the nature of three additional Relations: One neutral (0), one meaningful (+1), and one vital (+2).