The Occultist
The Occultist seeks the answers to life’s mysteries through occult theories. Ancient tomes, mad sect leaders, and obscure internet forums speak of different dimensions, magical rituals, otherworldly creatures, and powers that can turn men into gods. The Occultist has discovered enough information to begin experimenting with these forces, but not nearly enough to give them any degree of control. Magic always comes at a high price, and The Occultist’s account is coming due.
Occupation
Choose your Occultist’s occupation from the list below, or invent one of your choosing.
Antiquarian, Medium, Exorcist, Linguist, Unemployed, Theologian, Professor, Morgue employee, Teenager, Student, Bureaucrat, Disability collector, Librarian, Recent convert, Thelemic.
Dark Secrets
Choose 1 or more Dark Secrets. Suggestions:
- Forbidden Knowledge, page 93
- Guardian, page 93
- Occult Experience, page 94
- Pact with Dark Powers, page 94
- Visitations, page 95
Disadvantages
Choose 2 Disadvantages. Suggestions:
- Cursed, page 97
- Haunted, page 98
- Involuntary Medium, page 98
- Nightmares, page 99
- Obsession, page 100
- Phobia, page 100
Advantages
Choose 3 Advantages from the list below.
- Academic Network, page 102
- Occult Library, page 111
- Occult Studies, page 111
- Dabbler in the Occult, page 114
- Enhanced Awareness, page 114
- Exorcist, page 114
- Magical Intuition, page 115
- Arcane Researcher, page 119
Attributes
Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.
Looks
Select or come up with your own distinguishing features for your character.
Clothes: Old-fashioned, gothic, occult, casual, spectacular, ritual, black, or everyday clothing.
Face: Ascetic, beautiful, hollow-cheeked, marked, intelligent, intense, pale, or youthful face.
Eyes: Searching, inquisitive, seeking, empty, bloodshot, intense, tired, curious, dark, or hard eyes.
Body: Fragile, strong, thin, emaciated, rigid, agile, large, muscular, out of shape, or average body.
Name
Choose a name for your character, suitable to the locale in which the campaign is set.
Relations
Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.
If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.
- One of the characters is interested in your research. Take +1 Relation with them.
- One of the characters thinks you are crazy.
- One of the characters has witnessed one of your rituals. Take +1 Relation with them.
- One of the characters is your family member. Take +1 Relation with them.
- One of the characters is your lover. Take +2 Relation with them.
Decide the nature of three additional Relations: One neutral (0), one meaningful (+1), and one vital (+2).