The Prophet
Faith and religion bestow power, whether you’re a priest, pastor, imam, rabbi, or other sect leader. The Prophet may have chosen to serve their god, but it could also be a path they’ve been forced to walk by their family or congregation from an early age. Being on the inside of a religious association provides access to community and a sense of higher purpose. However, the shadows cast by the Divine’s light often hide abuse of power, occultism, perverted doctrine, forced marriages, and the worship of false gods.
Occupation
Choose your Prophet’s occupation from the list below, or invent one of your choosing.
Priest, Pastor, Imam, Rabbi, Sect leader, Sect member, Sect escapee, Prophet, Medium, Witch, Preacher, Healer, Missionary, Seer, Cultist, Idolater, Iconoclast, Elder, Oracle, Guru.
Dark Secrets
Choose 1 or more Dark Secrets. Suggestions:
- Chosen, page 93
- Forbidden Knowledge, page 93
- Guardian, page 93
- Occult Experience, page 94
- Visitations, page 95
Disadvantages
Choose 2 Disadvantages. Suggestions:
- Cursed, page 97
- Fanatic, page 97
- Harassed, page 98
- Involuntary Medium, page 98
- Sexual Neurosis, page 101
- Stalker, page 101
Advantages
Choose 3 Advantages from the list below.
- Charismatic Aura, page 113
- Cult Leader, page 113
- Enhanced Awareness, page 114
- Exorcist, page 114
- Lay on Hands, page 115
- Voice of Insanity, page 118
- Divine Champion, page 119
- Good Samaritan, page 120
Attributes
Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.
Looks
Select or come up with your own distinguishing features for your character.
Clothes: Suit, clerical robes, orthodox, organic materials, bohemian, casual, coat and hat, street, strange, or worn clothes.
Face: Handsome, smooth, attractive, childlike, dominant, narrow, aristocratic, open, or ascetic face.
Eyes: Cheerful, deep, mad, wise, forgiving, mesmerizing, piercing, or passionate eyes.
Body: Large, slender, thin, small, spindly, sickly, plump, firm, energetic, or voluptuous body.
Name
Choose a name for your character, suitable to the locale in which the campaign is set.
Relations
Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.
If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.
- One of the characters shares your faith.
- One of the characters saved you. Take +1 Relation with them.
- One of the characters denied your god.
- You saved one of the other character’s immortal soul. They take +1 Relation with you.
- One of the characters is your lover. Take +1 Relation with them.
Decide the nature of three additional Relations: One neutral (0), one meaningful (+1), and one vital (+2).