The Scientist
The Scientist explores the unknown in the hope of finding answers to the questions of life and the universe. Her research often leads to dangerous experiments, where the fabric between our dimension and others is temporarily blown aside. In psychology, medicine, physics, chemistry, and various parasciences, these experiments often lead to terrible consequences. They might call her mad, but she knows this is because they refuse to see the Truth.
Occupation
Choose your Scientist’s occupation from the list below, or invent one of your choosing.
Doctor, Psychologist, Surgeon, Inventor, Engineer, Technician, Therapist, Physicist.
Dark Secrets
Choose 1 or more Dark Secrets. Suggestions:
- Forbidden Knowledge, page 93
- Mental Illness, page 94
- Responsible for Medical Experiments, page 94
- Returned from the Other Side, page 94
- Victim of Medical Experiments, page 95
Disadvantages
Choose 2 Disadvantages. Suggestions:
- Bad Reputation, page 96
- Experiment Gone Wrong, page 97
- Fanatic, page 97
- Mental Compulsion, page 99
- Repressed Memories, page 100
- Wanted, page 101
Advantages
Choose 3 Advantages from the list below.
- Battlefield Medicine, page 110
- Inventor, page 111
- Scientist, page 112
- Enhanced Awareness, page 114
- Genius, page 115
- Implanted Messages, page 115
- Arcane Researcher, page 119
- Workaholic, page 121
Attributes
Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.
Looks
Select or come up with your own distinguishing features for your character.
Clothes: Suit, worn and dirty, casual, practical, coat and hat, peculiar, lab coat, stained, neat, or durable clothes.
Face: Worn, square, scarred, bony, round and sweaty, pronounced, exhausted, ravaged, or serious face.
Eyes: Calculating, dead, squinting, burning, mad, confused, or commanding eyes.
Body: Frail, angular, stocky, overweight, emaciated, skinny, slender, tall, bunched, or strange body.
Name
Choose a name for your character, suitable to the locale in which the campaign is set.
Relations
Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.
If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.
- One of the characters received help from you. They take +1 Relation with you.
- One of the characters assisted you with an experiment, which went terribly wrong.
- One of the characters knows details of your dreams.
- One of the characters volunteered for one of your experiments. Take +1 Relation with them.
- One of the characters is involved in your research.
Decide the nature of three additional Relations: One neutral (0), one meaningful (+1), and one vital (+2).