The Veteran
The Veteran has seen death up close. She has spent a major part of her life in combat, weapon in hand, and adrenaline coursing through her veins. She might be an infantry soldier crouching in an Afghanistan foxhole, a SWAT officer carrying out frequent missions against heavily armed criminals, or a civilian from a country devastated by war, now a refugee but still tortured by memories of the conflict.
Occupation
Choose your Veteran’s occupation from the list below, or invent one of your choosing.
Special agent, Military soldier, Street soldier, Mercenary, MMA fighter, Military officer, Security guard, Body guard, Hitman, War refugee, Military police, Retiree, Homeless vet.
Dark Secrets
Choose 1 or more Dark Secrets. Suggestions:
- Guilty of Crime, page 93
- Returned from the Other Side, page 94
- Victim of Crime, page 95
- Victim of Medical Experiments, page 95
- Visitations, page 95
Disadvantages
Choose 2 Disadvantages. Suggestions:
- Drug Addict, page 97
- Haunted, page 98
- Nightmares, page 99
- Phobia, page 100
- Repressed Memories, page 100
- Stalker, page 101
Advantages
Choose 3 Advantages from the list below.
- Hunter, page 109
- Instinct, page 109
- Survivalist, page 110
- Voice of Pain, page 118
- Martial Arts Expert, page 117
- Officer, page 117
- Dead Shot, page 119
- Hardened, page 120
Attributes
Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.
Looks
Select or come up with your own distinguishing features for your character.
Clothes: Street, athletic wear, blood-stained, casual, camo, uniform, or practical clothes.
Face: Hard, coarse, scarred, weathered, fragile, harsh, or disfigured face.
Eyes: Hardened, dead, desolate, burning, sorrowful, angry, or commanding eyes.
Body: Compact, hardy, scarred, huge, hefty, limber, tall, muscular, sinewy, strong, or brutalized body.
Name
Choose a name for your character, suitable to the locale in which the campaign is set.
Relations
Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.
If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.
- One of the characters assisted you when you were in need. Take +1 Relation with them.
- One of the characters abandoned you when you needed them most.
- One of the characters followed you into battle. Take +1 Relation with each other.
- One of the characters listened to your war stories.
- One of the characters has seen you lose control.
Decide the nature of three additional Relations: One neutral (0), one meaningful (+1), and one vital (+2).