The Veteran

The Veteran has seen death up close. She has spent a major part of her life in combat, weapon in hand, and adrenaline coursing through her veins. She might be an infantry soldier crouching in an Afghanistan foxhole, a SWAT officer carrying out frequent missions against heavily armed criminals, or a civilian from a country devastated by war, now a refugee but still tortured by memories of the conflict.

Occupation

Choose your Veteran’s occupation from the list below, or invent one of your choosing.

Special agent, Military soldier, Street soldier, Mercenary, MMA fighter, Military officer, Security guard, Body guard, Hitman, War refugee, Military police, Retiree, Homeless vet.

Dark Secrets

Choose 1 or more Dark Secrets. Suggestions:

Disadvantages

Choose 2 Disadvantages. Suggestions:

Advantages

Choose 3 Advantages from the list below.

Attributes

Assign the modifiers +2, +1, and +0 to the three passive attributes: Fortitude, Reflexes, and Willpower.

Assign the modifiers +3, +2, +1, +1, +0, -1, and -2 to the seven active attributes: Charisma, Coolness, Intuition, Perception, Reason, Soul, and Violence.

Looks

Select or come up with your own distinguishing features for your character.

Clothes: Street, athletic wear, blood-stained, casual, camo, uniform, or practical clothes.

Face: Hard, coarse, scarred, weathered, fragile, harsh, or disfigured face.

Eyes: Hardened, dead, desolate, burning, sorrowful, angry, or commanding eyes.

Body: Compact, hardy, scarred, huge, hefty, limber, tall, muscular, sinewy, strong, or brutalized body.

Name

Choose a name for your character, suitable to the locale in which the campaign is set.

Relations

Everyone introduces their character by name, looks, and personality. Take your turn. Write down the other player characters’ names. Go around the table again to establish your Relations.

If you know any of the other player characters from before, choose one of these options to establish the relationship between the two of you.

  • One of the characters assisted you when you were in need. Take +1 Relation with them.
  • One of the characters abandoned you when you needed them most.
  • One of the characters followed you into battle. Take +1 Relation with each other.
  • One of the characters listened to your war stories.
  • One of the characters has seen you lose control.

Decide the nature of three additional Relations: One neutral (0), one meaningful (+1), and one vital (+2).