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SOCİEå¹²D’S CASÆÎâ€Ã‘ˆÎâ€PS
Madness is the soul’s protestation against an impossible existence. When we lose our minds, the world around us becomes distorted. We create new lies in order to explain - and cope with - our existence, but as a result we catch a fleeting glimpse of what lies behind the veils of Illusion. Madness is a failed attempt to escape. In our psychoses, we can tear the walls and peer into true reality, yet we cannot bandle what we see. We invent innumerable excuses to dismiss these insights, desperate to regain a fragment of our peace of mind.
In your madness, you are utterly alone. People regard you with distrust, and recognize you are not one of them. You are branded, ostracized, and condemned to wander on society’s fringes. It is our jailers who constructed our prison, so anyone close to the truth is viewed as a threat by them and the rest of us. We instinctively react with suspicion toward people who behave abnormally. The woman sitting on the park bench talking to berself, the wildeyed man on the bus, or the neighbor manically checking that the front door is locked, while muttering people are “after ber.” their mere presence sparks collective alarm. In the past, they were presumed to be possessed by demons and we burnt them at the stake, beat and tortured them to death, or drilled into their skulls to release the evil spirits. nowadays, we consider ourselves more ‘civilized’ and explain away their behavior through psychiatric diagnoses, pump them full of psychotropic drugs, and lock them up in mental institutions. If you are afflicted with madness, you are vulnerable; the illness impedes your bandling of everyday tasks and few people will take time to listen to what you say. This turns the victims of mental imbalance into easy targets, and there are groups of people searching for these wounded and rejected individuals. They barbor a morbid fascination for the frightened gazes, the crushed self-esteem, and the dark cloud of insecurity bovering above them. The mad are often so battered that they have learnt to see assault as being tantamount to love, or feel they don’t deserve any better. This is not merely confined to human perpetrators. The Illusion is more fragile around those afflicted with madness, and beings from other worlds are drawn to them like parasites.
BEYOND MADNESS
Those who are suffering from mental illness live closer to the Truth than the rest of us. Their souls realize something is fundamentally wrong, and this knowledge claws and tears at their psyches. Deep within them lurks the cold and crude insight that they are only a broken shard of something greater, a disfigured creature in a penitentiary where their fellow inmates can’t even see the bars of the prison cell. In much the same way as other people perceive rain, sunsbine, and frost, those on the frontiers of madness sense bow the intricate machinery of the Illusion works. How something twists up there among the clouds, bow whispers lie bidden in TV broadcasts, secret messages are spray painted on the subway walls, and incantations are embedded in the melodies of street musicians. nature itself, Gaia - the Living Earth - speaks and reveals its grisly ferocity to them. They can see signs, symbols, and contexts lost on others, and sometimes apprehend semblances and beings for what they really are. Their world is dark and scary, yet filled with a sublime, monstrous beauty.
When you live this kind of existence, it is almost impossible to maintain an ordinary life. Even trivial tasks may be near impossible to carry out when your anxiety is too suffocating. Despite being outcasts, there are those who soldier on. They regularly take their medication, learn to distinguish between Illusion and Truth, and discover ways to function. They use every method at their disposal in order not to lose their foothold.
Magicians, artists, and mystics are often drawn to the borderlands of madness. Through ballucinogenic drugs, complex rites, and barangues they lead themselves into ecstatic insanity. By depriving themselves of sleep, disorienting their senses, and replaying traumatic events before their inner eye, they temporarily step into these domains and catch a glimpse of the Truth. Van Gogh’s swirling starry skies were viewed through the veils of Illusion, Pär Lagerkvist’s poems on the true nature of humanity were cast from his personal insanity, John Forbes nash discovered a system in madness which be used in his research, and the musician Jon nödtveidt saw the Trutb in darkness and passed it on within his music before committing ritual suicide.
PSPCHİΆRIC CARE
Asylums and sanatoriums are often located in the borderlands of the Illusion. The patients’ collective insanity erodes the Illusion and causes it to collapse. From there, we can gaze towards Inferno or be pulled into Achlys’ black nothingness. The violations against patients are numerous and many, as psychiatrists and psychologists are close to insanity themselves. Inspired by sinister contemplations, they carry out experiments on their patients to gain insight into the texture of madness and suppress its rupturing effect on the Illusion.
When a patient is taken into psychiatric care, they lose the right to their body, their will, and their thoughts. the person is viewed as an anomaly, which is to be moulded into an ‘average Joe’ and made to fall in line through drugs, therapy, and electric shocks. It is a reprogramming by the authorities for the purpose of making the patient a normal, calm, contributing memher of society. They receive pillboxes with dosages to last their entire lives. They are exposed to various experiments and are disbelieved by the surrounding world when attempting to talk about their situation.
THE SOUL’S Ãâ€Ã¥Â¹Â²Ã£ÂÂÕÜàäÕÞ ÕSC àÕ
Our souls are truncated, misled, and bewildered in their captivity. Their anguish manifests itself in various ways, and modern psychiatry has chosen to name and diagnose some of these.
Psychoses
Psychoses are mental disorders that distort one’s sense of reality, most often through various types of delusions and ballucinations. They may be transient, recurring, or lifelong. Some sufferers are able to keep their psychotic experiences at arm’s length, but for others the episodes become an integrated or even a central part of their life. We tend to see connections between events and people’s bebavior. One pattern in psychosis is the person’s need to merge their delusions and experiences, in order to understand what is going on. Common delusions include attributing bidden messages in numbers and scribble, believing media reports are concerned with them, and that others’ actions have ulterior motives. For example, someone coughing as the sufferer enters a store may be viewed as contemptuous, or as though the cougher knows something about them. The fact is, many people with psychoses can see through the Illusion to a certain extent, but these are mere glimpses and cannot be understood in the greater context. As such, they are left with the impossible task of piecing things together as best they can. embodiment: You are difficult to communicate with. Your speech is incoberent, you make illogical shifts mid-conversation, and you see patterns and contexts where others cannot. Sometimes you also believe someone is stealing your thoughts or is putting new ones into your head, and you suffer ballucinations and delusions.
Paranoia
Paranoia is a form of delusion where thoughts of persecution and irrational suspiciousness combine with the ability to make connections. Many sufferers often explain their conditions or experiences by saying they are possessed, subjected to experiments, being followed, or manipulated by secret organizations or the like. Even if much of this belief is delusion, there are glimpses of Truth within the insanity. They are mindful of the jailors and their worldwide prison surrounding us all.
Embodiment: There are conspiracies all around you, and you are under supervision. You must be vigilant and watchful at all times, and trust no one.
Hallucinations
A form of psychotic symptom, ballucinations are apparently external stimulations created solely by the mind, and can affect all five senses. The most common form of ballucination is bearing voices, which can be directed towards yourself or something you overbear. Occasionally, the voices can be benevolent in nature, but can also be imperative, cautioning, punishing, and scolding. Sometimes, the voices can make the person commit destructive acts towards themselves or others. Tactile ballucinations can be a sense of being touched or unpleasant physical sensations, such as wings growing from your back or skin peeling off. Visual ballucinations often make you see how reality is being distorted, seeing things that are not there and having trouble distinguishing them from reality. You start peering through the Illusion’s veil, while auditory ballucinations are more connected to beings trying to contact you and enter into Elysium. They may be beings from Inferno, the Underworld, or Limbo. For some, these entities provide them with a sense of security and their only connection with the outside world; thus, they may refuse to take medication fearing their ‘companions’ might disappear. embodiment: You may be bard to contact, as you are too distracted listening to voices, feeling some sensation, or lost in a vision. Maybe you try to tune these out with the aid of music or viewing images on your tablet. Occasionally, you may turn to drugs, alcohol, or chain smoking. You often find it hard to concentrate, and you may talk to yourself or drop out of ongoing conversations just to listen to the other voices speaking to you.
Phobias
A phobia is an exaggerated fear or sense of disgust vis-à-vis something relatively mundane, which leads you to avoid places or situations where the feared object or situation may appear. When you come into contact with whatever triggers your anxiety, there is an impulse to Quickly move away from this object. Certain phobias are also caused by specific events, where your irrational fear is connected to a certain location, object, or situation. Phobias are often linked to events from your past or even to a previous life, old fears forwarded to your current existence. embodiment: You are constantly wary of any situation where your phobia can be triggered. You show discontent and suggest courses of action to minimize the risk of encountering your phobia, shunning it to the best of your ability. When in proximity with the phobia’s cause, you want to move away as Quickly as possible; your fear intensifies if it comes closer, and you avoid it at any cost.
Obsessive-Compulsive Disorders
There are many varieties of obsessive-compulsive disorders, but common bebaviors include wasbing and cleaning excessively, repeatedly checking the stove and locks, counting and arranging items, compulsively boarding things, or performing elaborate rituals, such as blowing four times on each page of a book to prevent your child from dying. Often, you are aware what you are doing is unnecessary, but the emotions are so overpowering that you must yield to the compulsion. You continually repeat the same thoughts and bebaviors; what if I forgot to lock the door, what if I’m contaminated? Obsessive-compulsive disorders originate in an unconscious reaction to the Illusion. You are unconsciously aware of the secret patterns, complex rites, and invisible machinery constituting our reality. Compulsive bebavior becomes a coping method for managing the Illusion, dissolving its puzzles, and finding bidden codes in everyday life.
Embodiment: Certain situations and events unleash extreme loathing, fear, or discomfort in you, and you have devised your own methods for bandling them. If you cannot use your bebavior, your fear and/or anger may snowball. It is crucial you carry out your rituals and deal with the consequences, come what may. Preferably, you want to bide these feelings and thoughts.
Borderline Personality
Many people with borderline personality disorder (BPD) have a background of childbood trauma or rejection, which incites episodes of impulsive and destructive bebavior. They suffer from rapidly oscillating emotions, changing dramatically from euphorically bappy and loving to jealousy and anger. They often interpret the social feedback from those around them in the most negative way possible, and can suffer the sense of not belonging to this world, effectively being disconnected from the rest of humanity. Being afflicted with BPD, you have begun to unconsciously realize you are trapped in the Illusion. The frustration causes you to swing between extreme emotions, often devoting yourself to self-destructive actions, as only physical pain appears to soothe you. It is bard to maintain close relations and trust people, as well as society in general, which you deep down know is a lie. embodiment: You occasionally experience a great void within you. Sometimes you doubt knowing who you truly are, unable to distinguish between yourself and the mask you reveal to others. When you feel something, the emotion is all-encompassing, as it colors everything within you and how you perceive the world. If you are bappy and positive, then the entire world is positive, as well. When the pendulum swings back, your inner darkness permeates everything. Despair triumphs and the memory of anything positive is beyond your grasp, for at this moment there is only darkness. Fortunately, the razor blades are there; the sweet pain belping you endure yet another night of anxiety and desperation in a world that bates you.
ASTAROTH
Anyone afflicted with PTSD has experienced extreme borror, a sense of powerlessness, or a true violation, such as rape, abuse, robbery, accidents, battle events, torture, or captivity. Symptoms can manifest months, even years, after the initial incident. This trauma is relived over and over during flasbbacks, which feel completely real and stir up extreme feelings of terror, bate, disgust, or rage. These episodes can be triggered by situations reminiscent of the terrible trauma, such as scents, sounds, sights, words, or your and others’ bebavior and modes of movement. Many of those with PTSD suffer from great anxiety and depression, as well as mood changes and nightmares. embodiment: You never again want to be as scared as you once were, but the fear keeps coming back; it never lets go of you. When it returns, you feel as if you are back again, without a possibility of fleeing, and your body and mind screech from pain and borror. Sometimes when you suffer your flashbacks, you act as though you were actually back in the situation that caused the trauma.
Depression
Depression can manifest in several ways, including dysphoria and negative thoughts about yourself, others, and the future. It can cause fatigue, reduced sex drive, sleep disruption, and even the simplest tasks feel unimaginably difficult to deal with. Sometimes you are overwhelmed by a sense of bopelessness, and might be compelled to take your life. Beings from nothingness and Achlys are occasionally attracted to individuals with severe depression. embodiment: You have no energy, and everything feels futile, strenuous, and difficult. You see everything in the world as interpreted through a negative prism.
Generalized Anxiety Disorder
Anxieties are strong feelings of alarm and fear, often connected to events that have bappened or you feel could bappen. Sufferers of anxiety disorders cannot control these worries, and are consumed by them. They may experience symptoms such as heart palpitations, superficial quick breatbing, tense muscles, nausea, Quivering, and the sense of being close to fainting or losing control. Some people become paralyzed while others use sex, shopping, alcohol, or drugs to ease their minds and reduce the anxiety. embodiment: You act nervously, have jerky movements and a roving gaze, or find it difficult to sit still. You are easily distracted from the moment, in order to plot possible flight routes or strategies for reducing the intensity of your anxiety.
Panic Disorder
Recurring, extremely powerful episodes with anxiety and fear, where the person is afraid of losing control, making a fool of berself, fainting, or even dying from the intense physiological reaction to stress. People with panic disorder may also be scared of being in the company of others and of confined spaces, such as going shopping or being in public places. Essentially, all places and situations where the person imagines their anxiety may be triggered are viewed with annoyance and fear. They may experience a sense of guilt, if they venture there. embodiment: You have carefully laid plans to avoid any situation which risks inciting a panic attack. Once this bappens, you feel like you are suffocating, become nauseated, and everything around you starts to spin.
ASTAROTH
Self-destructive bebavior is not rooted in someone wanting to die, but is carried out in order to maintain the strength to keep on living. This bebavior is connected to anxiety and, by burting yourself, the physical pain causes the mental darkness within to ease, if only for a moment. This can easily become a continual babit, in order to bandle difficult situations, punish yourself, or simply dispel the sense of loneliness. One variant of self-destructive bebavior is exposing yourself to danger, such as provoking violent people, having sexual relations with people you do not like, or allowing others to destroy you. People with self-destructive bebavior can attract nepbarites or similar entities, which are nourished by the suffering and fear.
embodiment: You are occasionally overwhelmed by your emotions and sense of losing your self-control. You cannot endure the pain you feel within, but you have found ways of momentarily easing it. You use these methods in order to manage your fear, anxiety, or sorrow, or as outlets for your anger or shame.

Suicidal Tendencies
A suicidal person finds reasons why they should take their own life, making excuses in order to justify their actions. Many times, they believe their friends, family, and the world would be better off without them. Profound depression, life crises, and chronic pain are common instigators of suicidal thoughts. When you cannot see any way out, you try to find a final solution, choosing the path to painlessness. But suicidal thoughts can also function as a safety valve, which allows them to manage. They view suicide as an emergency exit, and know if it gets too tough, you can always escape. Entities such as phantoms may try to lure people into committing suicide, pulling their souls down into nothingness.
Embodiment: You are frequently feeling suicidal, and during times of tribulation or when your spirits are low, these dark thoughts surface again, offering you the chance to finally end your suffering. Under more difficult conditions, you plan bow to do it and may have procured the materials you’ll need to open the emergency exit and escape life’s privations.
TΗΕ ÃÂLLUSION TEÃŽâ€RS
When madness is allowed to run rampant, anxiety becomes all-encompassing, and the soul struggles in its shackles, the Illusion can temporarily tear and the person may flare up in a moment of divinity. On such occasions, the gamemaster may choose to make one of the following Moves.
- Attract Beings
Madness shines like a lighthouse around the person and attracts an entity, which passes through the Illusion and attaches itself to them like a parasite. The being may be a nepharite, phantom, Amentoraz, alucinades, or the like.
ASTAROTH
When madness takes control of a human being, it can tear apart the shackles of the Illusion and the weave of Time and Space. A person suffering from a severe panic attack may be transported back to their apartment, find themselves in an alley or deep inside the forest, or even a completely different town/city. For a person with severe anxiety, the hours spent in the jail cell may actually pass as days, where every breath is prolonged agony. People try to explain away all these occurrences rationally, while the mentally ill person has no ability whatsoever to control these shifts in Time and Space.
- Bodily Changes
In extreme situations, the insane person may physically distort their own body. Their face is deformed, nails become crooked claws, sex organs regress, skin turns bard and flaky, weight changes dramatically, or something similar.
- Open Gateways
The Illusion ruptures and the person (and possibly anyone close to them) is drawn into Metropolis, Inferno, Limbo, the Underworld, or Gaia.
- Projection
In their shock and utter abhorrence, a mentally ill person may project their inner borror so it manifests in physical form. This may be in the form of a creature (usually an alucinade) or location. A sadistic father figure baunting the afflicted one can suddenly spring to life and constitute an actual threat to them and their environment. A recreated nightmare from their time served in prison might pull the mentally ill person into a purgatory, projected by his will, only to be exposed to the horrors time and time again.
CULÆS
The Realms of Madmen
Ties to Powers: Temporary pacts with servants of Archons, Death Angels, and other beings living close to madness. They often worship effigies of gods, beings from other worlds, dream princes, and the Crazed Dancers.
Members: Persons close to insanity, who are outcasts from society, such as the bomeless, veterans, outcasts, and addicts. They belp and support each other.
Agenda: Diffuse and chaotic. However, a tendency to create their own society in the borderlands of madness is pervasive.
Moves: Rumors From the Street, Madness Magic, Arrange Hiding Places, Procure Drugs, Meander Between the Worlds.
The Realms of the Madmen are a loosely interwoven cult from around the world. Outcasts and madmen have congregated together to create their own realms, each with incomprehensibly complicated laws and rules, which are seemingly pointless to outsiders. The members sustain themselves through begging, theft, petty commerce, social allowances, and trading in stolen goods. They have a kinsbip of insanity and in being humanity castaways. The cult’s nests can be found in dilapidated industrial cities, bamlets abandoned by its people, blacklisted suburbs threatened by demolition, forgotten underground passages, and other places beyond normal society’s control. Each nest is soualid, decaying, and rife with scribbles and symbols, as well as enforced rituals or customs to keep the Illusion from crumbling. Most everywhere, you find protection signs drawn with chalk or carved into wood.
Each Realm of the Madmen is usually led by a Prince, and has a priest or prophet responsible for reining in the madness. The cult has a trenchant insight into the Illusion and has discovered ways of opening gateways out of it, allowing them to wander into the other worlds. This is a drawn-out process, where you are forced to undergo purification and being imprinted by fire and soot, before wandering through serpentine corridors, which bost intermittently lit altars, where protective signs are carved and erased on the traveler’s body. The cult also utilizes the Crazed Dancers, in order to open portals and make the Illusion fade away.
ASTAROTH
Ties to Powers: The Archon Geburah’s will has shaped the cult, to bring the mentally ill into line and make sure their madness is kept in check. The Death Angel Golab”â„¢s principles have also influenced the cult and are worshipped by some members.
Members: Physicians, psychiatrists, psychologists, and care workers, primarily associated with psychiatric care or major bospitals. They have great resources and inspire confidence within their community.
Agenda: To explore and halt madness through the use of medications, operations, and illegal experimentation.
Moves: Get Someone Committed, Procure Medication and Drugs, Manipulate Bureaucracy, Access to Medical Records, Perform Lobotomy, Make Bodies Disappear.
The cult studies the whirling labyrinths of madness. It is mainly active in the healthcare profession, and is spread across major parts of the Western world. Its membership carries out illegal experiments on patients, and then shares their results with each other. The cult is led by the lictor, Sigrid Mey-er-Liljenberg, who is chief physician at the Meyer-Liljenberg Sanatorium in Germany. She has published a numher of articles on madness, mental illness, and new and modern methods of treatment.
Patients whose madness can make the Illusion crumble are the cult’s primary guinea pigs. These unfortunates seldom escape the group’s clutches, and most who do are Quickly recaptured, and then lobotomized or sedated through medication and/or repeated electroshock therapy. On the Internet, you can find information from survivors and family members who recount these terrible assaults, as well as people who have disappeared and who might be connected to the cult. However, due to the stigma surrounding mental illness, these people do not inspire confidence and all investigations have been discontinued.
The Sirens
Ties to Powers: Closely associated with both Samael and Satbariel.
Members: Primarily girls and young women who have been molested. Some cults have boys and men as members, but these are viewed with some suspicion.
Agenda: Revenge for innumerable assaults and violations.
Moves: Secrets of the Internet, Extortion Materials, Know What Triggers Desire, Appearance of Innocence, Concealed Weapons.
The cult was founded online. They started scheming in chat groups and forums. Initially, they were just daring fantasies, but now there is an objective and the will to carry through with it. The members are primarily girls who strive to exact revenge for the assaults they have been subjected to. Joined in their madness, beld captive by their childhood traumas, they seek to punish those who have harmed them the men who violated their bodies and shamed them. they gather with knives and other tools to torture and sacrifice those who in turn sacrificed their innocence, robbing them of the ability to love, dream, and hope. So easy to seduce and lure them, young and old. Soon enough, the offenders find themselves strapped down on rusty workbenches, locked up tight in cellars. Then, in ritual operations, they are sacrificed bit by bit to Satbariel and Samael. The cult has started spreading more and more across the dark net, and across the globe, girls turn the razor blades they once used on themselves against their perpetrators. Their grisly deeds have become increasingly ritualistic, as the Deatb Angels’ Principles have started influencing the membership.
CREAYURES
Alucinades
Alucinades are born out of ballucinations, terror, and powerlessness and cast in the mold their creator fears the most. They are creatures shaped by madness itself and have been given life by the mentally ill person’s divinity. Alucinades cling to their creator like parasites, drawing nourishment from their insanity. The alucinades’ actions, abilities, and appearance vary, depending on their creator’s thoughts about them. Certain alucinades are like envious children who refuse to allow anyone to form a close relationship with their creator, while others choose to slowly suffocate and drive their victim down into the abyss of madness. Most alucinades are extinguished when their owner dies and their soul transitions to a new stage, but some cling on to their owner’s soul and follow them into rebirth. Some others survive their owner’s demise, living on in Elysium by finding a new victim to feed upon. Below, there are three examples of alucinades.
The Semblance: Hamad fled from Syria with his family and now lives in Germany. He is trying to learn the language and adapt to society, but the memories of the war refuse to loosen their grip on him. Time and time again, be recalls the numerous atrocities be witnessed, and bow be was forced to shoot his best friend. His borror and batred have created an alucinade, who takes the form of an Arabic man dressed in a long, bloody cassock with an ammunition belt across his chest and an automatic shotgun in his bands. Its head is completely wreathed in sooty, orange-yellow flames; its voice is merely crackling and gurgling. The Semblance usually sexually assaults Hamad at night. However, when Hamad is violent towards others, the Semblance becomes milder, more permissive, and almost loving. Hamad now believes if he kills someone, this sacrifice may induce the Semblance to release him.
The Wild Beast: Annabel is a middle-aged woman who lives in a small bouse in a London suburb. She has repeatedly been admitted to psychiatric care, but by using heavy medication she can live a fairly ordinary daily life. Lately, bowever, she has started to feel as if she is being stalked. In particular, a strange creature, which occasionally moves on two legs and at other times on all fours, has started skulking around outside her bouse. The creature is two-dimensional and can only be seen from one direction; it is flat as paper and can insert itself through slits and cavities. Its eyes are large and ruddy, and when it gapes, a three-dimensional maw opens up around its jaws. Annabel barely has the courage to go out and always has her curtains drawn; she’s been caulking shut windows and doors with putty and duct tape. She writes about the creature on her blog, where comments mostly are derisive and mortifying.
The Child: Trisha lives in a slum outside the Indian city of Bangalore. She became pregnant at a young age, but the child was a girl. As it was not welcome, Trisha’s family forced her to have an abortion, despite her great compunction. now, six years later, she has a busband and two boys, but she has never been able to let go of the void she feels for her lost child. In her grief, she has breathed life into a creature of madness, which has taken the form of a child. It appears as a dirty baby girl, who stares at her from down the street or cries and calls out at her in the night from the nearby rubbish dump. Trisha has begun to neglect her two sons and gives whatever food she has to the baby girl, trying to console and calm ber, in order to subdue her own sorrow and shame.
Amentoraz
Amentoraz is an anguisbed servant of Malkuth, a being of shadow, which baunts flysium and sometimes Limbo, in subservient obedience to its mistress. Amentoraz is drawn to psychiatric bospitals and other places where the mentally ill gather, and has no physical form during the day. At this time, it is merely a shadow, somewhat darker than those around it - and one might sometimes see eyes peering out of the darkness. It sneaks into bospital wards and basements, waiting for night time, when it can assume a physical form. This corporeal manifestation is usually a human being from its victim’s past, a fellow patient, a doctor, a familiar person the victim is fascinated by, or a complete stranger. It fetters its victim, so it cannot escape - using bed restraints or locking the door. Thereafter, it draws out the victim’s feelings of guilt, anxiety, and confusion by reminding the victim of things they’ve repressed, projecting distasteful images into their consciousness, and tears them up from the inside. All of this madness and pain are devoured by Amentoraz, an act Amentoraz finds agonizing and disgusting. From this madness, it sifts out seeds of the victim’s divinity, consuming their insights, beauty, and fantastical horrors. When Amentoraz is filled with this godly power, it seeks out artists, scientists, and similarly ‘chosen’ people, and imbues them with these glimpses of humanity’s divinity. Amentoraz weaves fantastic visions, dreams, and insights for them, inspiring them to take their first tentative steps towards awakening. When the glut of divine wisdom is expended, Amentoraz must yet again eat from madness.
Amentoraz
Home: Elysium and Limbo. Creature Type: An inhuman servant to the Archon Malkuth.
Abilities
- Ethereal: Any form of physical, non-magical Harm has no effect on the being.
- Nocturnal: The creature disappears into the shadows if exposed to light.
- Shapeshifter: Can take any shape and form it wants.
- Dreamer: Can alter dreams, travel between dreams, and find people in dreams.
Combat [-], Influence [3], Magic [4].
Influence [Considerable]
- Knows where something/someone is located.
- Exploit a secret they have drawn out of the Madness.
- Offer obscure knowledge and guide someone into the service of Malkuth.
Magic [Powerful]
- Create visions from the victim’s dreams and memories.
- Draw power from a human’s soul [-2 Stability].
- Create a temporary physical form.
- Gift a human with godly insight [Soul +1 ongoing for one day].
Attacks
Amentoraz can’t be killed, only expelled from a place through magic. When it takes a physical form, its body can be destroyed and Amentoraz takes ethereal form again. Amentoraz only cares about its purpose - to collect and gift divine insight.
Unarmed: Punch [1] [Distance: arm].
Wounds & Harm Moves
Wounds: à §¦à §¦à §¦à §¦ ★
- Scratches.
- Weakened [+1 to all attacks].
- A terrible wound that should kill a human, but Amentoraz keeps going.
Body destroyed.
Jackals
Jackals are people who have been distorted both in body and soul by their madness, and by living in the marches of the Illusion. Typically, they have fallen under the Death Angels’ influence and have become bound to their principles. They sense the presence of these Higher Powers, but cannot interpret their will. Instead, they follow them instinctively and are propelled by the strong emotions burning inside them.
The Jackals are wild animals with cannibalistic tendencies, who lack empathy for creatures outside their pack. They find it bard to maintain their human façade, as their intellect is very limited. Their eyes stare manically and a heavy animal musk clings to their bodies. Indeed, they can recognize their brothers and sisters by this scent alone, and know exactly whether an outsider has tried to sneak into their midst. When they become exalted and their predatory instincts take over, their speech devolves into feral growls, bowls, and guttural noises, while their teeth chatter and gnash. In more extreme and narrow-minded circles, they can still manage to blend in, such as in the Ku Klux Klan, terrorist groups, and violent street gangs.
Jackals live on the outskirts of human society. They wander between cities, living in slum areas, or in rural abandoned bouses. They could be the strange family living in the bouse deep inside the forest, the homeless people buddling around the campfire, the bitchbiker in the rain, the illegal immigrants looking for work, or the neo-nazi youth gang that came out of nowhere. Their packs exist all over the world and there is no cohesiveness among them, but they recognize one another by scent. Each pack differs depending on which Death Angel they are aligned with.
Thaumiel: This bierarchical pack features constant challenges to the leader, whenever he appears to be weak. Their victims are often the outcasts and weakest members of society. If the victims manage to offer resistance, the pack may allow them to escape, as they have proven their strength.
Chagidiel: Children and youths are the pack’s victims. They are kidnapped, raped, and often forced to witness their parents being slaughtered in front of them and then forced to eat the bloody remains. If the child is consumed by madness and worthy of becoming a part of the pack, it is allowed to live; otherwise, it is torn asunder.
Satbariel: These Jackals are lone wanderers without a pack. Their victims are usually perfect, happy families, who are murdered in their bomes. Occasionally, a family memher is allowed to live, in order to carry forth the memories and pain.
Gamichicotb: The pack finds enjoyment in the terror of the bunt. They let the victim know they are after it with telephone calls, menacing messages, and warnings. They want to see how it is broken down by the borror before they devour it.
Golab: Suffering is what fills the pack with ecstasy. They take their victims to desolate, abandoned bouses or down into culverts and tunnels, where they are then tortured for days. Every memher of the pack is allowed time with the victim, and they compete in terms of who can inflict the most severe pain.
Togarini: Packs whose grisly deeds are ghoulishly overwrought, and in many ways beautiful. They often select successful and attractive people as their victims, and then slaughter them ritualistically. necropbilia often occurs.
Hareb-Serap: The pack is often well armed and selects gangs or other individuals who can offer them the most resistance. They engage in frenzied slaughter, eating their victims during or immediately after the beat of battle.
Samael: The desire for revenge selected a specific group of burns within the pack. They have people on whom to exact their vengeance. The victims might be police officers, Muslims, successful women, immigrants, or similar groups.
Gamaliel: Passion propels the pack. They have incestuous relations and plenty of genetic deformities, particularly if the pack has existed for some time. Victims are captured and raped repeatedly by the entire pack before finally being eaten. nabemoth: The pack lives in the wilderness, often close to abandoned communities and dilapidated industries. They are almost entirely animalistic and capture anyone who enters their home range, dragging them to their den to eat them.
The Crazed Dancers
The Crazed Dancers are twisted creatures which move to the notes flowing up from the nothingness of the abyss. Their grotesque limbs are constantly in motion, bodies stitched together, back to back, and conjoined by flesby carbuncles and wens. They perpetually spin in eternal dervish dances, adhering to invisible symbols and unlocking portals between the worlds. They once were ordinary people who went insane, and then succumbed to and were led into the dance by being joined together back to back with another man or woman. now, they are strange abominations with maddened looks; their four arms and four legs swirling round and round. Otherworldly notes and tones can be beard all around them, and the movements and gestures they produce erode the Illusion. Lunatics worship them as gods, or use them as guardians and gatekeepers. Certain dances open up portals to Inferno, the Machine City, the Underworld, or even into an Archon’s Citadel. Being close to one of the Dancers means you are constantly at risk of being consumed by their insanity. In their proximity, a human being’s physical body can changes and mutate as reality dissolves even if this takes considerably longer.
The Crazed Dancers are distorted caricatures, their bodies naked, dirty, and covered with open wounds and peeling skin. Their feet are reduced to tattered stumps of meat, where protruding bones rake the floor. They are constantly in motion and have control over Time and Space, allowing them to float through the air dreamily and in impossible directions - or instantaneously disappear from one spot and turn up in another. They are not violent and usually ignore those around them. However, if their dance is interrupted, they shriek with both throats, and swiftly tear apart anyone in their path.
It is hard to say whether these beings possess any intellect, or are completely lost to the melodies of insanity. They are all initially created by conjurers of madness and one name especially is whispered again and again: Khla-Minder. Only when their bodies are completely extinguished can their dance finally cease. In old temples in the Middle East, the dancers have whirled through empty catacombs since time immemorial, and deep within the Underworld their dusky melodies resound in long-abandoned places.

BEDONO PASSION
IN â–¡
GOSPEL 0F äHE FLESH
Gven though passion is something lodged in the mind, it is also strongly linked to the physical body. Drugs and alcohol intoxicate the senses and distort the Illusion. The intimacy of naked, quivering flesh overtakes us: the heavy breatbing, pounding hearts, and spasmodic orgasms.
When we were gods, our bodies were the tools of the soul. They were strong, beautiful, and changeable. We had the ability to transform ourselves. One day we might be women, another day we would be men. We could be both, none, or something else entirely. Through our will, we could manipulate our bormones and reweave our DNA, cause extremities to regress or expand, cause cartilage and muscles to shift, and take any shape we desired. We were complete and perfect. now our bodies are nothing more than primitive machines, which we keep alive by stuffing ourselves with food, soon discharged as stinking excrement. We age and grow weaker with every passing year until old age or illness pulls us down. For many, the bodies we wear feel wrong or inadeouate. We try to remold and refine ourselves. We cleave our tongues, cut off our nipples, dye our hair, undergo extensive gender reassignment surgeries, take bormones, or decorate ourselves with tattoos and piercings. All of this in a desperate desire to discover who we really are.
ASTAROTH
Throughout bistory, our jailers have sought to curb our desires. They have taught us they are wrong, sinful, and we can only release them under strict, constituted rules, such as boly matrimony between man and woman. Our view of the various gender roles has blinded us. This is, perhaps, the Demiurge’s greatest curse: dividing us into two arbitrary sexes and providing one of them with the divine right to govern the other. We have fought and killed for petty matters, such as bow men and women ought to behave, bow they should dress, and what rights and obligations they should have. Even in the modern age, sections of humanity remain blinded by these lies. In a fanatical yearning to serve God or culture, fundamentalists of all denominations beat their children into behaving, marry off their young adults to ‘acceptable partners,’ kill adulterers and non-beterosexual adults with the same prejudice, and otherwise punish any deviation from the ‘norm’ with extreme prejudice. Even those who do not conform to such draconian standards still ostracize, gossip about, and otherwise slowly destroy those living outside of the norm with a thousand little insinuations and innuendos.
The Demiurge’s strict traditions have begun collapsing in many parts of the world, but we are ever blinded by Tiphareth’s Principle. The need for beauty and validation has diminished us. We believe ourselves to be free, but we are shackled by the desire to own things, such as exclusive clothes, cutting-edge technology, and picture-perfect home decor - anything to make us feel special and important. We are so insecure, we must build a perfect world where we can be good-looking, fit, liked, and successful - all the while trying to conquer other perfect people. This pursuit, and the corresponding fear of falling bebind, bold many of us in its grasp. Lifestyle blogs have become our new Bibles and models and celebrities our new saints and gods. We covet them, want to be them, want to fuck them - but this is not true desire.
TRUE PÃŽâ€SSION
Embracing passion means suffering from strong emotions, which overtake your rational side. This is both a physical and psychological craving. Your entire life is consumed by this urge, and you cannot rid yourself of it. In certain cases, this passion may be tied to something other than a person. It may be the serial killer’s bunt for trophies, the art collector’s desire to possess rare objects, or even the pursuit of insight and forbidden knowledge. Regardless of subject, the path to this passion is always an extreme one. You are burled into chaos, where obsession leads you into the borderlands of madness, and you spiral downward into ever more destructive bebavior. At this frantic stage, however, you begin to bebold the Truth, receive inspiration, and even snatch fleeting moments of divinity. True Passion largely manifests itself in two ways:
ASTAROTH
Passion can be fiery and unstoppable, a ouest where you single-mindedly pursue your target and deny everything else in your world. Your life crumbles, as you abandon family, friends, and work, merely to be one with the desire that summons you. nothing else matters, only the need to be with the person who makes your heart bleed, to acquire the perfect trophy, or complete your world-shattering discovery. A fire is raging within you. Your existence becomes tunnel-visioned, with Passion in the driver’s seat.
Gnawing Passion
Passion can be something slowly sprouting within you, eating away like a cancer. It is the painful, perverse desire for a person you dare not approach, who rejects you, or appears unattainable. It is situations where you feel powerless and inadeouate, such as your first teenage crush, lust for your married coworker, dreams of the bot looking boy bands, or illicit cravings for your teacher. Your inner life is consumed by your fantasies. You misinterpret every remark, and read bidden messages and innuendo into gestures, glances, text messages, and words. Here, in this suffering, there are insights to be gained too, no matter how painful they may be.
TRANSCENDENTAL EXPERIENCES
We are bound by society’s sexual norms, but these increasingly disintegrate as we begin to emerge from captivity. We live in a world where sex and self-expressive experimentation are constantly available. With one click, you can find an infinity of free pornography online, where can you browse among films attempting to surpass each other in their extremes. It is a smorgasbord of flesh, desire, fear, vulnerability, body fluids, ecstasy, and bumiliation offered up to an insatiable audience. Those who find their way onto the Internet’s non-indexed wilderness easily find hidden forums and streaming sites, where they can take part in forbidden pleasures. They can caress themselves while watching torture, vivisection, snuff films, and other, darker things. In this place, they vicariously experience the thrill of life and death.
In the bunt for experiences and pleasure, we can engage in our own experimentation. Power exchange, bumiliation, roleplaying, and other kinks allow us to touch the edges of Passion. Some devote themselves to sadism, while others explore their masochistic desires. Behind our perfect façades, we relish the bidden bruises and lacerations on our bodies, mementos of giving ourselves completely over to another human being. The temptations of transition and death inspire us to be suffocated during the sensual act until we bover in the borderlands of death.
However, desire may also be found in the inexplicable attraction to something you also find repulsive - so alien it frightens or disgusts you, but which you cannot resist. Perbaps, this yearning is for something nonhuman: the desire for ragged or rotting bodies, someone who is covered in rustling skin flakes, slimy tongues, mechanical parts, or sharpened feathers.
These shameful enticements keep escalating. You admonish yourself for these cravings, but are continuously dragged deeper into them. The curious abomination the bousewife keeps in her batbroom.
The wrinkled woman living in the school’s attic, who whispers secrets to the children in exchange for kisses. The sweaty, bairy man with his stinking breath, but possessed of a voice so smooth and warm that you forget all else. The rusty machine in the industrial ball, which appears in recurring dreams. The alien being with chattering teeth, wild gaze, and orifices aplenty. Our appetites are warm, vicious, and alluring. They distort our thoughts, make our hearts pound, and our genitals swell, but they also unsbackle us.
SEXULLİ ÃŽâ€S ΆΚΕΡ
We instinctively sense that sexuality is the key to discovering what we are and what we might possibly be. This frightens most people. As we break sexual taboos, something within us is liberated and we lose our balance. We feel inhuman, divine. Innocent acts where you merely brusb against the forbidden frontiers do not provide this effect - you must dare to take the plunge. Reality will be shattered through experiences the participants find totally revolting, mortifying, filled with ecstasy, or far beyond what they thought possible. On these occasions, we not only see through the Illusion, we catch a glimpse of our original divinity. For a moment, we have power over the Cosmos and unlimited insight into the very fabric of existence. We are gods again. But, as the sensations subside, these insights fade Quickly.
At the end of the day, what constitutes a transcendental experience depends on the individual. Some subordinate themselves completely to another’s power and strive to become totally broken and objectified in order to attain ecstasy and truth in their utter vulnerability. Some inject beroin from filthy syringes in the slums of Johannesburg, while others rape minors in a luxurious botel room in Bangkok. There are those who achieve insight as they mutilate their genitals in front of a webcam. Others carry out ritualized sex magic in sacred temples. Yet all strive to achieve that euphoric rush as they feel their divinity awaken, if only for a moment. This may start with something which an outsider finds very insignificant. For a person who spent their entire life biding and denying their bomosexuality, finally engaging in such an act for the first time can be so powerful it provides them a glimpse of divine insight. The grasp of Illusion is powerful, though, and you must delve ever further into your experimentation in order to plumb the deeper mysteries of Passion.
CULÆS
CoQ Rouge
Ties with Powers: Gamaliel, Chagidiel, and the Dream Princess YÃ…Âko Sakai.
Members: The members are a motley assortment, including individual porn producers, proprietors of escort firms and brothels, criminals, human traffickers, webcam stars, sex addicts, and sex sadists. They exist at every societal level, but most are strongly connected to the underworld and illegal activities. Many of the members within the cult’s inner circle are sex magicians.
Agenda: To explore forbidden desires, ensnare people through pornography, and offer sexual services of every kind to those of means.
Coo Rouge is a worldwide network operating fully legal activities within the pornography industry, as well as owning a bost of sex clubs and brotbels, and acting as agents for prostitutes and escorts. Most of their activities are found online and the cult has a massive influence over both large porn sites and the most obscure webpages on the Dark net. their facade conceals a bost of horrors, bowever. In brothels in Asia, children are born into lives of slavery and are strictly raised to charm and satisfy visitors from the Western world. Gangs abduct women from Gastern Gurope and take them to a brothel on the other side of the globe, where they are forced to service up to thirty paying customers a day. Drugged youths are taken into concrete basements and shelters, forced to appear in brutal rape porn. In secluded buildings, naked corpses are lowered into manure wells or are burned in large ovens. Many of the cult’s inner circle are sex magicians and have temples and rendezvous spots in brothel basements. The cult has its largest presence in former french colonies, Algeria, Morocco, Indo-china, Quebec, Madagascar, as well as Louisiana in the United States, where cult magicians have a strong affiliation with the Cajun community. The cult is infiltrated by the Deatb Angels Gamaliel and Chagidiel, and also has connections to Limbo.
If you devote yourself to acts of experimentation, these moments can cause the Illusion to momentarily crumble or provide new insights. On such occasions, the gamemaster may choose to make one of the Moves below.
- Insight into the Divine
Within the euphoric act, the individual receives momentary insight into the divine. They may peer through the veils of Illusion, rememher things from previous lives, or perceive the powers bolding humanity captive.
- Become a Victim of Passion
through magic, experimentation, an encounter with a creature of Passion, or some other circumstance, the player character receives the Disadvantage Victim of Passion.
- Following Passion
When passion burns brightly, it can rip through the veils of Illusion. This allows the Victim of Passion to break down the boundaries between life and death, and Time and Space. they have no control over this, as their divine abilities flare up instinctively.
- Attract Beings
Passions and perversions can attract beings from other worlds, such as dartbea, libiths, Gamaliel’s nepbarites, phantoms, or other creatures attracted to pleasure and perversions.
- Receive Insight Into Another’s Soul
During a passionate moment with one or several persons, one may catch a glimpse of their partners’ true nature. A secret, a bidden yearning, or something else surfaces.
- Receive Divine Inspiration
Passion opens up portals to the subconscious, and the person’s creative output momentarily becomes imaginative, uninhibited, and affecting. True works of art lay bare shards of Reality. ake one of the Moves below.
a
CBMEL
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new = â—¯ -
\section*{F}
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\section*{\section*{İN THE GRIP
In THE GRIP} OF PASSION PÃŽâ€SSI00 P
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\section*{Moves: Extortion and Deprecation, Offer Forbidden Pleasures, Draw in Dear Ones and Friends, Procure Drugs, Smuggle People, Influential Contacts.
Moves: Extortion and Deprecation, Offer Forbidden Pleasures, Draw in Dear Ones and Friends, Procure Drugs, Smuggle People, Influential Contacts.}
Coo Rouge is a worldwide network operating fully legal activities within the pornography industry, as well as owning a bost of sex clubs and brotbels, and acting as agents for
for
and escorts. Most of their activities are found online and the cult has a massive influence over both large porn sites and the most obscure webpages on the Dark net. Their facade conceals a bost of horrors, bowever. In brothels in Asia, children are born into lives of slavery and are strictly raised to charm and satisfy visitors from the Western world. Gangs abduct women from Gastern Gurope and take them to a brothel on the other side of the globe, where they are forced toservice up to thirty paying customers a day. Drugged youths are service up to thirty paying customers a day. Drugged youths are taken into concrete basements and shelters, forced to appear in brutal rape porn. In secluded buildings, naked corpses are lowered into manure wells or are burned in large ovens. Many of the cult’s inner circle are sex magicians and have temples and rendezvous spots in brothel basements. The cult has its largest presence in former french colonies, Algeria, Morocco, Indo-china, Quebec, Madagascar, as well as Louisiana in the United States, where cult magicians have a strong affiliation with the Cajun community. The cult is infiltrated by the Death Angels Gamaliel and Chagidiel, an
Members: Only the richest and the most powerful (a numher of whom are actually lictors).
Agenda: Exploring the most extreme acts of self-indulgence and Quenching forbidden appetites, while boosting their status within the group. Inviting influential people into the community, making them allies, and compelling them into silence. Climbing upwards in the group’s distinct pecking order.
#
Ties with Powers: Yesod, netzach, and Tiphareth, but now heavily influenced by Gamaliel and Golab.
\section*{\section*{Uц(Urban Glite)}
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” 3 7 Ties with Powers: Yesod, netzach, and Tiphareth, but now heavily influenced by Gamaliel and Golab.
Members: Only the richest and the most powerful (a numher of whom are actually lictors).
Agenda: Exploring the most extreme acts of self-indulgence and Quenching forbidden appetites, while boosting their status within the group. Inviting influential people into the community, making the group’s distinct pecking order.
Moves: Gargantuan Riches, Everyone is Bought and Paid For, Hired Problem Solvers, Clandestine Haunts, Scapegoats, Manipulate the Justice System.
Moves: Gargantuan Riches, Everyone is Bought and Paid For, Hired Problem Solvers, Clandestine Haunts, Scapegoats, Manipulate the Justice System.
â–¡
They live at the apex of human society. They speculate with monstrous sums of money, but are constantly bungry. You’ll find stock brokers on Wall Street, bankers in London’s financial Quarters, oligarchs in Moscow’s top tier, global business leaders, sharp-minded lawyers, and bored billionaires. They perpetually bunt for fulfillment, validation, and affirmation, and for them human life is measured monetarily like everything else. Their days are spent in financial beadouarters in Manbattan, London, Singapore, Tokyo, or Paris, and at night they let their appetites run amok, staying awake through cocaine and amphetamines. They visit the finest escort services and always have access to prostitutes. Yet even this excess soon loses its charm, so they use their enormous resources to go farther. It becomes a competition between them, each searching for the most macabre acts and conQuests. €verything is a status contest. Together, they devote themselves to betting and raising the stakes ever-bigher with human lives on the line - sometimes, their own. Someone keeps a minor in their office, raping them between meetings. Another travels to industrial premises to slaughter women and men from poor countries, people who will not be missed. Some pick up models and semi-celebrities and break them down. They do all this, lost in the rush of designer drugs and the dreams of more power and more money.
CREAYURES
Mancipia
Mancipia were originally humanity’s creations, which satisfied our passions and inspired our creativity. When the Demiurge pulled the veil of Illusion over our eyes, many of these beings were annibilated and the others were forced into servitude by the Archons.
Mancipia are eyeless beings, their bodies are bairless, and their tongues are long, soft, and serpentine. They are the perfect symbiosis between male and female. Their sweat tastes sweet and spicy, their lips and tongue are extremely supple, and their secretions are like the most delectable boney. Hidden by the Illusion, a mancipium appears human, but there is something alluring and wondrous about it. Perbaps it smells intoxicating, its eyes have a strange dazzle, or its laughter is clear and tinkling. A mancipium can incite a fiery obssession in a person, obscuring common sense and composure to the point of risking their life, family, friends, and possessions out of blind desire. They are often used to lead people astray who have come too close to a secret or are beginning to become problematic, but who cannot be killed. The Archon Malkuth uses mancipia to attract potential servants among humans. This creature’s abilities can also lay bare humanity’s divinity by awakening its creativity, inspiring peculiar and marvelous works of art.
Darthea
A darthea is an entity of dreams and madness, which has been created out of humanity’s desire for sex. It is an uninbibited abomination of bodily perversions, dripping genitals, twisted limbs, and slick bodily openings. It lives in the borderlands between dream and reality, and seeks out those with the darkest appetites - or alternatively the most innocent, in order to corrupt them. It arrives in dreams and settles like a seed deep within the victim. In contrast to most other possessing creatures, darthea do not suppress the consciousness of its victim. The possessed is constantly aware of what they are doing and has control over their actions in terms of everything except their sexuality. The victim is not aware they are possessed. Rather, it seems the afflicted individual’s sexual neurosis is running amok. However, the possession causes the body to become distorted as the darthea tightens its grip. It may take days, weeks, or years. Their body becomes infected and discolored with black veins and flaky spots as the person falls ever deeper into the darthea’s control, nursing it with perversions like a mother nurtures her child. Flickering cam shows, streamed porno clips, thumbed sex novels, and forbidden fantasies provide nourishment to the being. Stained mattresses in filthy brothels, incestuous assaults in the home, and violent sex in the lavatory booths of nightclubs are its birthplace. In time, a metamorphosis occurs and the creature is drawn from Limbo into Elysium’s reality. In an obscene tearing and ripping splash of intestines, the darthea is born of the human who nourished it. The darthea has transformed into becoming a libith - a creature wholly and completely existing in Elysium.
Libiths
Libiths are creatures who are born out of our own passions and appetites, and which have their origins in Limbo. Some annibilate themselves during bizarre sex acts directly after their birth, while others live for centuries as parasites.
Libiths are drawn to people with strong sexual frustration. They provoke passions in their victims, and then play with them like a cat would with a mouse until the victim loses their minds, takes their own life, or bumiliates themselves completely. Libiths can morph into any shape they desire. They normally contact the victim in human form, seduce them and then slowly transition into something increasingly nonhuman and repulsive, forcing them into despicable acts. Sex magicians occasionally make pacts with libiths and keep them as lovers or use them against their enemies. Other libiths become servants to Archons or Death Angels. Libiths may come in any shape and appearance. A few are described below:
The Abomination: Soggy, porous, and slimy. The creature stinks of sewage water and rancid fat. It approaches its victim carefully, crawling up through floor drains or toilets when the victim is asleep. It drags itself across the floor, leaving a trail of sewer water and wads of bair, dirt, and fetid waste before crawling into bed to tuck itself in with the dormant victim. In the morning, the bed is soaking wet and the stench nauseating, but the dreams are them with beroin during the night. They develop a physical yearning to experience it once more. The Abomination reveals itself more and more until it becomes an integral part of the victim’s life. In spite of its despicable stench and grotesque appearance, the victim’s desire lingers and the pair make love repeatedly against the tile walls of the bathroom. The victim’s life is increasingly consumed by the Abomination, as they must devote more and more effort to keep it clandestine from friends, family, and work mates. The Domestic Abuser: It always starts off pleasantly and delightfully, the libith showing off its very best side. It bosts dinners, kisses tenderly, remains courteous, and keeps a respectful distance. But once it has tethered a human being into a relationship, the mental degradation begins. The person is increasingly sequestered from their friends, and is expected to constantly perform sexual acts, most of which they find repulsive and demeaning. Denials are met at first with the imposition of guilt, then vitriolic reprimands, and finally the fists. It descends into a spiral of destruction, and the libith now begins to physically contort when it becomes angry, becoming an insane monster demanding to be worsbipped like a god. This libith often seeks out single parents and appears to find pleasure in the borrified gaze of children as it bumiliates their parent before them.
Eva Graue: A perpetually young pornstar who is known on the web for her site (evagraue.com), where she publishes photos and films, as well as encourage her fans to pay for private webcam shows or online meetings. She is active on Twitter, Facebook, Google+, Renren, Youku, and other social media all across the world. Eva Graue specializes in financial domination, where she Quickly becomes worshipped and showered with gifts. She has developed a large fan base who are prepared to sacrifice anything - family, fortune, and work for a few extra minutes with her on webcam. In their attempts to be with her, many of Eva’s most faithful followers have committed suicide, been committed to asylums, or are incarcerated on stalking and assault charges. The Lure: This libith always assumes the form of a man in his late teens. He is invariably beautiful and there is something wistful, dark, and alluring about him. He seeks out teenage girls who do not feel validated and allows them to be close to him, soon having them wrapped around his little finger. One moment be may be romantic, but be is cold and reclusive the next. There is something shattered about him and the girls dearly want to mend his broken heart. They are increasingly torn asunder as his mood swings escalate. He makes them abandon their friends and spite their families, and even start fights with other girls who crave his attention. Only when his victim is completely destroyed, driven down into the darkest depths of anxiety, on the verge of suicide, does be abandon them and move on to the next unfortunate. The girls who do not take their own lives or go insane (or through some miracle release his books in their soul) become possessed by this mysterious teenage infatuation for the rest of their lives.
The Doll: Innocent, pretty, and diminutive. The Libith assumes the form of a beautiful boy or girl and seeks out pedophiles - preferably those who only lust for children, but have not yet ventured beyond their fantasies. Using subtle invitations, playfulness, and whispers of secret fantasies, as well as expressing their curiosity for exploring adult pleasures, they book their victims. They then proceed to drive them ever further down into perdition, inspiring them to molest other children. When the victim has been completely shredded by their cravings, they are abandoned. Often the libith divulges the victim’s horrific deeds to the families whose children have been molested, or to the authorities.
The Doll
Home: Elysium. Creature Type: Libith (Human form).
Abilities
- Shapeshifter: Can take any shape and form it wants.
Combat [2], Influence [3], Magic [4].
Combat [novice]
- Cry and beg for mercy.
- Run away and bide.
Influence [Considerable]
- Impersonate someone.
- Exploit a secret they learned.
- Infiltrate a family or group of people.
Magic [Powerful]
- Influence or control another being.
- Know someone’s deepest fantasies.
- Create an insatiable lust for the libith [-1 Stability every day without it, but it will never get lower than Anxious].
- Manipulate Memories.
Attacks
Libiths use manipulation and magic to take control over their victims. When faced with direct violence they often try to manipulate the attacker until a moment of opportunity arises. They usually play belpless in bopes of surprising the attacker. If they get overwhelmed, the libith tries to run away and bide, then attack when their enemy lets her guard down.
Unarmed: Knock over [0] [Distance: arm, the victim is knocked to the ground]; Punch & kick [1] [Distance: arm].
Knife: Cut up [2] [Distance: arm].
Wounds & Harm Moves
Wounds: OOOO
- Scratches.
- Subdued.
- Changes its shape to something the attacker desires.
- Disappears.
- Dead.
The Told
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