Blinded: All terrain is difficult. Critically fail vision-based Perception checks and -4 status penalty to other Perception Checks.

Clumsy: Your movements become clumsy. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and Acrobatics, Stealth, and Thievery.

Concealed: While you are Concealed from a creature, you are difficult for that creature to see. A creature you are Concealed from must succeed at a DC 5 flat check when making an attack or targeting you with a spell or effect.

Encumbered: You are clumsy 1 (-1 to Dex checks including AC, Reflex saves, ranged attacks, Dex-based skill checks and DCs) and take a -10-foot penalty to your Speed (or all your speeds if you have special Speeds).

Enfeebled: You are physically weakened. Enfeebled includes a value. When you are Enfeebled you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based mêlée attack rolls, damage rolls, and Athletics check.

Flat-Footed: You are unable to focus your full attention on defense. You take a –2 circumstance penalty to AC.

Frightened: You are afflicted by Fear. Frightened always includes a value. You take a status penalty on all your checks, DCs, and saving throws equal to this value. Unless noted otherwise, at the end of each of your turns, the value of your Frightened condition decreases by 1.

** Grabbed:** You are held in place by another creature. You are immobile and Flat-Footed (-2 circumstance penalty to AC). If you attempt a Manipulate action while Grabbed, you must succeed at a DC 5 flat check or you fail and the action is wasted.

Hidden: A creature knows the space you’re in but can’t tell precisely where you are. You typically become Hidden by using Stealth to Hide. When Seeking a creature using only imprecise senses, it remains Hidden, rather than Observed. A creature you’re Hidden from is Flat-Footed to you, and it must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect or it fails affect you.

Paralyzed: Your body is frozen in place. You are flat-footed (-2 circumstance penalty to AC) and can’t act, except to Recall Knowledge and take other actions that require using only your mind (as determined by the GM).

Prone: You are lying on the ground, are Flat-Footed (-2 circumstance penalty to AC) and take a –2 circumstance penalty on attack rolls. The only move actions you can take while Prone are Crawland Stand Standing up ends the Prone condition. You can Take Cover while prone to get a +4 circumstance bonus to AC (but you remain Flat-Footed).

Take Cover

Sickened: You feel ill. Sick always includes value. You take a status penalty on all your checks and DCs equal to this value. You cannot willingly ingest anything (including potions) while sick. You can spend an action retching in an attempt to recover (Fort save against the effect to reduce the severity by 1, or by 2 on a critical success).

Slowed: You take fewer actions. Slowed is always followed by a number. When you regain your actions at the start of your turn, reduce the number of actions by your slowed value.

Stunned: Stunned includes a value indicating the number of actions that you lose on your next turn. Each time you regain actions (such as at start of turn), reduce the number you regain by Stunned value, then reduce your stunned value by the number of actions you lost.

Unconscious: You are sleeping or have been knocked out. You cannot act, and you gain the Blinded and Flat-Footed (-2 circumstance penalty to AC) Conditions. Furthermore, you take a –4 status penalty to AC, Perception and Reflex. You fall Prone and drop items you are wielding or holding when you gain this condition unless stated otherwise.

Undetected: When you are unseen by a creature, that creature cannot see you, has no idea what space you occupy, and cannot target you with attacks or spells and effects, though you still can be affected by area effects. The creature can attempt to guess which square you are in to try targeting you. When you are unseen by a creature, that creature is Flat-Footed (-2 circumstance penalty to AC) to you.

Unnoticed: If you are Unnoticed by a creature, that creature has no idea you are present at all. When you’re Unnoticed, you’re also Undetected by the creature. This condition matters for abilities that can be used only against targets totally unaware of your presence.

Wounded: You have been badly hurt. Wounded always includes a value. Whenever you fall Unconscious, add your Wounded value to your Dying value. Whenever you recover from unconsciousness, add 1 to your Wounded value.