Charged Javelin
level_1 evocation ==Attack Electricity Evocation== Source Gods & Magic pg. 115 2.0 Domain lightning Cast ►► somatic, verbal Range 60 feet; Targets 1 or more creatures
You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack roll. The javelin deals dice: 1d6|avg electricity damage and 1 persistent electricity damage.
Critical Success The javelin deals double damage, both initial and persistent. Success The javelin deals full damage.
As long as the target is taking Persistent Damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects.
Heightened (+1) The initial damage increases by dice: 1d6|avg, and the persistent damage increases by 1.