Steal Shadow

level_3 sorcerer necromancy ==Uncommon Necromancy Shadow Sorcerer== Source Advanced Player’s Guide pg. 237 2.0 Bloodline shadow Cast ►► somatic, verbal Range 60 feet; Targets 1 creature Saving Throw Fortitude; Duration sustained up to 1 minute


You steal a creature’s shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save.

Critical Success The target is unaffected. Success The target is Enfeebled 1 for 1 round. Failure The target takes dice: 3d4|avg negative damage and is enfeebled 1 for the spell’s duration as you tear its shadow away, collecting it in your hand. On subsequent rounds, the first time each round you Sustain the Spell, you can throttle the shadow to deal dice: 3d4|avg negative damage to the target (basic Fortitude save). Until the spell ends, the target doesn’t cast a shadow. Critical Failure As failure, but the target is enfeebled 2.


Heightened (+1) The damage when the spell is cast and when it is sustained increases by dice: 1d4|avg.