Swamp of Sloth

level_3 sorcerer conjuration ==Uncommon Conjuration Olfactory Sorcerer== Source Core Rulebook pg. 405 3.0 Bloodline demonic Cast ► to ►►► somatic, verbal Range 120 feet; Area 5-foot burst or more Saving Throw basic Fortitude; Duration 1 minute


Ground in the area turns swampy and fetid. The area is difficult terrain. The sludge at the bottom of the morass animates into diminutive sludge beasts that have a demonic appearance. These don’t function as normal creatures, but they swarm over creatures in the swamp and exude a noxious stench.

The swamp deals dice: 1d6|avg poison damage; creatures that end their turn in the area must attempt a basic Fortitude save. You can increase the number of actions it takes to Cast the Spell. For each additional action, increase the burst’s radius by 5 feet.


Heightened (+2) The damage increases by dice: 1d6|avg, and the initial radius increases by 5 feet.