Diamond Dust

level_4 evocation ==Cold Evocation== Source Gods & Magic pg. 112 2.0 Domain cold Cast ►► somatic, verbal Area 15-foot emanation centered on you Saving Throw basic Fortitude; Duration 1 minute


You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes dice: 2d6|avg cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dust’s area, any creatures that effect goes on to affect gain a dice: 1d20+2|avg|nodice status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by using a single action, which has the concentrate trait. You can Dismiss this spell.


Heightened (+2) The damage increases by dice: 1d6|avg.