Roar of the Wyrm
level_4 enchantment ==Auditory Emotion Enchantment Mental== Source Gods & Magic pg. 119 2.0 Domain wyrmkin Cast ►► somatic, verbal Targets 30-foot emanation Saving Throw Will; Duration varies
You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to Diplomacy checks for 10 minutes against dragons that were in the area at the time of casting. All enemies within the area other than dragons must attempt a Will save; to these enemies, roar of the wyrm is a Fear effect.
Critical Success The creature is unaffected. Success The creature is Frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 3 and Fleeing for 1 round.
Roar of the wyrm affects non-dragon creatures with deep ties to dragonkind (such as a barbarian with the draconic instinct, a sorcerer with the draconic bloodline, or a member of a culture that reveres dragons) as if they had the Dragon trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way.