Grasping Grave

level_5 sorcerer necromancy ==Uncommon Necromancy Sorcerer== Source Core Rulebook pg. 404 3.0 Bloodline undead Cast ►► somatic, verbal Range 60 feet; Area 20-foot radius on the ground Saving Throw Reflex


Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal dice: 6d6|avg slashing damage. Each creature in the area must attempt a Reflex save.

Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and a –10-foot circumstance penalty to its Speeds for 1 round. Critical Failure The creature takes double damage and is Immobilized for 1 round or until it Escapes.


Heightened (+1) The damage increases by dice: 2d6|avg.