Fey Abeyance

level_1 ==Rare Abjuration== Source Pathfinder Release 169: Kindled Magic pg. 23 Cast 1 hour; Cost rare oils, cold iron bells worth at least 5 gp; Secondary Casters 1 Primary Check Nature (trained); Secondary Checks Crafting, Intimidation, Occultism, Performance Area An enclosed area up to 60 feet × 60 feet, up to 20 feet high Duration 1 week


You ward an area with cold iron bells, protecting it from the influence of the first world. Fey creatures feel uncomfortable within the area and all physical attacks against them are considered cold iron for the purposes of their Weaknesses and Resistances. Furthermore, you set up bells within 3 squares within the area (usually at entrances). When a fey creature begins its turn in a square containing bells, it takes mental damage equal to its Weakness to cold iron, if any. This damage is nonlethal.

Critical Success You may designate up to 6 squares to contain bells. Success The ritual succeeds. Failure The ritual has no effect. Critical Failure The ritual has no effect and attracts the attention of a troublesome fey creature. At the GM’s discretion, it might be Hostile or merely mischievous.