Awaken Animal
level_6 ==Uncommon Divination Mental== Source Core Rulebook pg. 409 3.0 Cast 1 day; Cost herbs, 1/5 the value on Table; Secondary Casters 3 Primary Check Nature (master); Secondary Check Lore (any), Society, Survival Range 10 feet; Target(s) 1 animal up to the level on Table
You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one.
| Creature Level | Spell Level Required | Cost |
|---|---|---|
| -1 or 0 | 2 | 15gp |
| 1 | 2 | 60gp |
| 2 | 3 | 105gp |
| 3 | 3 | 180gp |
| 4 | 4 | 300gp |
| 5 | 4 | 480gp |
| 6 | 5 | 750gp |
| 7 | 5 | 1080gp |
| 8 | 6 | 1500gp |
| 9 | 6 | 2100gp |
| 10 | 7 | 3000gp |
| 11 | 7 | 4200gp |
| 12 | 8 | 6000gp |
| 13 | 8 | 9000gp |
| 14 | 9 | 13500gp |
| 15 | 9 | 19500gp |
| 16 | 10 | 30000gp |
| 17 | 10 | 45000gp |
Critical Success The target’s Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes Helpful to you for awakening it. Success The target’s Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were worse and it becomes Friendly to you for awakening it. Failure You fail to awaken the target. Critical Failure You accidentally awaken the target with a pure bestial hatred toward you. The target’s Intelligence, Wisdom, and Charisma modifiers increase to –2 if they were worse. It becomes Hostile to you, attempting to destroy you.