Awaken Animal

level_6 ==Uncommon Divination Mental== Source Core Rulebook pg. 409 3.0 Cast 1 day; Cost herbs, 1/5 the value on Table; Secondary Casters 3 Primary Check Nature (master); Secondary Check Lore (any), Society, Survival Range 10 feet; Target(s) 1 animal up to the level on Table


You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one.

Creature LevelSpell Level RequiredCost
-1 or 0215gp
1260gp
23105gp
33180gp
44300gp
54480gp
65750gp
751080gp
861500gp
962100gp
1073000gp
1174200gp
1286000gp
1389000gp
14913500gp
15919500gp
161030000gp
171045000gp

Critical Success The target’s Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes Helpful to you for awakening it. Success The target’s Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were worse and it becomes Friendly to you for awakening it. Failure You fail to awaken the target. Critical Failure You accidentally awaken the target with a pure bestial hatred toward you. The target’s Intelligence, Wisdom, and Charisma modifiers increase to –2 if they were worse. It becomes Hostile to you, attempting to destroy you.